Guys if you own a copy of MAG and are looking to see what new updates they have set to come out, then you need to check out the beta that starts tomorrow. In order to participate you will need to have a MAG retail disc and the beta client that will become available in the Playstation Store sometime tomorrow.
All you have to do to participate is download it when it becomes available, put your MAG disc into the PlayStation 3, and start the beta client from the “Game” section of the XMB.
Please Note: You MUST have a MAG retail disc in your PlayStation 3 in order for the MAG Beta client to work
Once you’ve logged on to the server and your pre-existing MAG character has been copied to its universe (don’t worry, the copy-over won’t affect your main character), you can then access our beta server in two separate sessions per weekday — with each session lasting four hours apiece every Monday through Friday. Listed below are the session times for multiple time zones.
Session 1
- Hawaii: 5am-9am
- Alaska: 7am-11am
- Pacific: 8am-12pm
- Mountain: 9am-1pm
- Central: 10am-2pm
- Eastern: 11am-3pm
- GMT: 3pm-7pm
Session 2
- Hawaii: 1pm-5pm
- Alaska: 3pm-7pm
- Pacific: 4pm-8pm
- Mountain: 5pm-9pm
- Central: 6pm-10pm
- Eastern: 7pm-11pm
- GMT: 11pm-3am
We will limit the number of players that can access the beta environment for the first few days of launch to track stability and increase that player limit as we progress. If you get a message that the server is full, try back again later!
Now that you’re here, there are a number of areas that we’d love for you to test:
- An increased level cap
- The new economy system
- Our revamped skill tree
To deliver feedback and report bugs, visit our official MAG forums at forums.mag.com. Go to the “MAG Beta Program 2010″ subsection and choose to discuss your experience with fellow fans in the “Beta General Discussion” board, or describe any problems you may be having in the “Beta Issues and Bug Reports” board.
During this testing period, we’re looking for as much feedback as possible — specifically in regards to the new Economy and Skills systems; including…
Economy feedback items
- Basic pricing of items — is it too cheap or too expensive?
- Level requirements for items — is it too low or high?
- Basic usability and layout — do you like/dislike it and why?
Skill feedback items
- Do any skills seem overpowered or underpowered?
- Skill placement – any skill branches too late/early in a tree?
Escalation Game-type
Is it fun? If it isn’t, why not? If it is, why is it?
Via [The Official MAG Blog]