When I first started playing this I couldn’t shake off the feeling of deja vu. Its like I played this game before it was even made. I couldn’t help but feel like the game was just like Portal, come to find out the game was created by the same person who created Portal. I am sure all of you know what the basis in Portal was and Quantum Conundrum follows a similar formula. I Portal you enter a room but can’t get out until you solve a puzzle that opens the door for you to get out only using your Portal gun and companion cubes. Well in Quantum Conundrum its the same only thing is, there is no Portal gun. You have the ability of changing the state of objects, like you can make a 400lbs safe be as light as a pillow.
The story starts off by placing you, a little 10 year old nephew of the great Professor Quadwrangle, in your uncle’s mansion mansion. Your uncle deals with inter dimensional rifts and upon your arrival, is caught in another dimension. Your goal is go through your Uncle’s mansion, where everywhere you turn there are experiments being conducted that keeps you from moving on to the next room. While moving through these levels you are first equipped with a glove called the IDS Device. With this InterDimensional Shift Device you are out to help your uncle get our of this predicament that he’s found himself in. The IDS pretty much helps you make use of the four alternate dimensions in this game. You can be in only one dimension at a time, and the dimensions you have available to you depend on a number of factors, like which part of the manor you’re in and which dimensional batteries have been placed in the nearest receptacle. The first dimension being the fluffy dimension, where objects become light as a feather. The second being the heavy dimension where everything becomes super heavy and can with stand damage of lasers. The third dimension is the ability to slow down time. You can pretty much use this when you come across time sensitive puzzles. The last dimension is gravity reversed. Basically if its not bolted to the floor, it will go to the ceiling.
Using all these dimension changes, is key to solving every puzzle. While playing I did have a few puzzles that did stump me until I factored in the IDS. While a fun game you can’t help but feel that the Portal series was far greater. At the price of 14.99 it will leave you very satisfied.